![]() The beauty of melee combat is that it bypasses personal shields. A few commenters on the ground-combat column suggested I cover melee combat, and they were so right! Phasers are pretty rad and all, but sometimes you just have to knuckle under and put fist to face. Punching out a Borg invader might not seem very Trek-ish, but it sure gets the job done. With the fundamentals of Exposing and Exploiting firmly in mind, we'll move on - by popular demand - to the exciting world of melee combat. When Captain's Log last discussed combat, we covered five of the most important basics of fists-and-phasers fighting in STO. Steel your nerves and ready your weapons, because we return this week to the front lines of ground combat. If Current Engine Power exceeds 25%: recover x% (based on Engine Power) of Recharge per secĭealing Fire, Cold, Electrical, Psionic, or Radiation to Foes boosts current Engine Power levels per sec for 15 sec and grants bonus Disruptor, Fire, Cold, Electrical, Psionic, and Radiation Damage based on Engine Power.Captain to away team: Set fists to Obliterize! It's time again for Captain's Log, our weekly venture into the cosmos of Star Trek Online.Applies a stacking 3 Engine Power drain per sec, but does not cancel at low Engine Power (may be cancelled manually).Fire Damage each sec for 15 sec to up to 5 foes within a 50 deg 5 km cone (damage scales with Engine Power).This wondrous installation also passively provides an increase to Disintegration Damage and the Five Magicks (Fire, Cold, Electrical, Radiation and Psionic), as well as increased Engine Stamina and Maximum Engine Stamina (Engine Power). ![]() While at rest, the Dragonsblood Flame recovers more quickly with more plentiful Engine Stamina. ![]() Activating it causes the ship to veritably breathe the Fire of Dragons, immolating Foes in a cone nearby the ship and draining an increasing amount of the Engine's Stamina in the process, dealing damage increased by the remaining Engine Stamina. The blood of Dragons, distilled and ensorcelled with the weft and warp of the aether, provides locomotion to this fabulous vessel of the Royal Navy. The Dragonsblood Flame is no mere console! It is a work of the highest Art, filled with strange magicks, spells and spellingues extraordinaire. Claws of the Dragon (+Critical Severity)Ĭonsole - Universal - Dragonsblood Flame Reactor.Orichalcum Scales (+Physical and Kinetic Resistance).Starship Ability Package (Battlecruiser).Console - Universal - Dragonsblood Flame Reactor.Consoles: 4 Tactical, 5 Engineering, 2 Science.Required Rank: Must Complete the Tutorial.Faction: Federation or Federation-Aligned.This starship includes a Lieutenant Commander Universal / Intel specialist bridge officer seat and a Lieutenant Science / Pilot specialist bridge officer seat. Question not the affairs of the Hysperian Royal Navy, perfidious plunderer! The dragons' tastes are exquisite, thou art flammable, and ye would pair well with the royal dry red. As dragons are masters of magic, so too is this vessel capable of casting tremendous Rays of Disintegration upon its foes, disrupting their fundamental alchemical nature (with the standard chance to reduce Damage Resistance Rating). The vigor of its arcane locomotion is beyond compare, fueling both its movement and its assault. Capable of bellowing fire and possessing a formidable mastery of elemental magicks, this vessel is more than magickal enough to protect its treasures from scurrilous louts. These mighty vessels are powered by the heartbeat of the Dragonsblood Flame, and while no spells have yet been developed to allow the literal dragons stored within to fight in space, the vessel itself is enchanted with their best traits. The pride and joy of the fleet is the Hysperian Intel Battlecruiser, which includes the illustrious HRN Monaveen, flagship and royal conveyance of choice. Huzzah! One's heart cannot but leap for joy at the sight of the grand Hysperian Royal Navy, suffused throughout with wonderment and majesty.
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